![get opengl 4.6 get opengl 4.6](https://egal-freund.com/hauwfl/spLaNmN4U3ja8-tA7E5XbAHaEL.jpg)
Originally the GL_ARB_texture_multisample spec and section 2.11.12 (Shader Execution) of the OpenGL 4.2 spec said: Here is all of the spec and bug archaeology that I have performed this morning.
#Get opengl 4.6 code#
It happens because by default TEXTURE_MIN_FILTER is NEAREST_MIPMAP_LINEAR and TEXTURE_MAG_FILTER is LINEAR (I can’t find any exceptions or clarifications for multisample texture) and we can’t change it in user code because it is prohibited by specification. (specification allows it) We have possibility to draw from this texture (it is prohibited nowhere), but I can’t do it because this texture always incomplete this is due to this texture always does not meet this condition of completeness:Īny of – The internal format of the texture is integer and either the magnification filter is not NEAREST, or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST We can create multisample texture with integer internal format. I think no, because the specification contains contradictions. Multisample textures support only NEAREST filtering.Ĭan you clarify what specification is more important and clarify what to do with integer Multi sample texture?
![get opengl 4.6 get opengl 4.6](https://www.windowsphoneinfo.com/proxy.php?image=https%3A%2F%2Fwww.tenforums.com%2Fattachments%2Fdrivers-hardware%2F49751d1485959928t-opengl-issues-aid64-opengl-report.jpg)
Is LINEAR ), and the value for TEXTURE_MAG_FILTER is LINEAR
![get opengl 4.6 get opengl 4.6](https://bit-tech.net/media/image/2019/5/2c6cfe90-a42d-4667-87ca-11423846ee59.jpeg)
NEAREST_MIPMAP_LINEAR (except for rectangle textures, where the initial value In the initial state, the value assigned to TEXTURE_MIN_FILTER is Using the preceding definitions, a texture is complete unless any of the following conditions hold true:Īny of – The internal format of the texture is integer and either the magnification filter is not NEAREST, or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.Īnd we can’t make it complete because we can’t change texture parameters:Īn INVALID_ENUM error is generated if the effective target is either TEXTURE_2D_MULTISAMPLE or TEXTURE_2D_MULTISAMPLE_ARRAY, and pname is any sampler state from table After creating I can't render from it because it always incomplete. Void glTextureStorage2DMultisample( GLuint texture,Īnd internalformat can be integer(GL_R8I).